My Contribution

In my group which consists of 3 members, we divided our tasks between design/art and the coding(well not really coding, we use construct 2 so yeah exdi. Let’s just say it’s making the gameplay work as intended). Since two of us couldn’t do any design or art, our leader did the whole art part while the other 2 did the coding. One of the other 2 is me, so i did part of the coding.

My leader assigned me to do the core mechanical gameplay part which is the cooking part which is a lot of drag and drops. At first i actually thought that it may not be that hard considering that construct 2 is also a beginner-friendly platform. But then when i started making the game things started to get more confusing because bugs keep popping out even after debugging. I had trouble sometimes but then i asked for advice from our leader because he’s an experienced coder. And he gave me a really helpful advice that led me to actually doing well during that time.

Preview of the cooking gameplay.

So basically i did all of those parts where you can drag and drop a lot of those objects to create the indomie based on the customer’s preferences. But the customer’s preference part and the world/menu transitions wasn’t me, it was my other friend who did those parts.

I would say that our project development went pretty well , i expected it to be more scattered but at the end of the day it actually went quite organized. We didn’t really have to rush in to things, we can do it little by little everyday so that when the deadline is close, we were already ready for it.

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